![]() ![]() Negative Trait points have been flipped to positive. Progression Blocker: Addressed issue with Trait points going negative.Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.ğixed multiple reported crash bugs and instability issues.Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.Ědjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).However, when that happens, we will reevaluate the numbers. There is still an issue with it ignoring Armor which will be addressed in the future. Increased the total Reserve Capacity of Enigma from 120 to 125.ĭEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made.Reduced the Magazine Capacity of Enigma from 30 to 25.Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%. ![]() Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30.It now sits closer in line with other high-damage weapons. When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.ĭEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). ![]()
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